Optimizing the Ever-Growing Balance in the War Robots ProjectHow balances are structured in our project and what’s happened to them over the past 11 yearsSep 16, 2025·7 min read
5 ways to automatically make your automated tests awesomeGet 5 fantastic insights for betting your automated tests and related processes!Feb 12, 2025·6 min read
Enemy AI in War Robots: making bots that are smart — but not too smartThe story of how we got out AI bots up, running — and fun.Dec 4, 2023·21 min read
Build speed trouble: what to do if a game’s build time increases x10Developing games that have thousands of users and deliver constant updates is a complex endeavor. Beyond just working on new content and features, it also involves optimizing processes so that everything goes smoothly while allowing developers, analy...Nov 14, 2023·10 min read
Game analytic power: how we process more than 1 billion events per dayWhen we operate our mech shooter, War Robots, and our other games, we want to know what’s going on there; it’s also nice to know what’s happening on the servers — this means we need to collect events. Obviously, it’s impossible to do this manually, n...Oct 31, 2023·15 min read
Crafting a fast, flexible, revenue-boosting mobile game offer systemHow we created a revenue-boosting offer system for mobile shooter War Robots – it's fast, reactive and easy to maintain.Oct 20, 2023·17 min read
Unity Realtime Multiplayer, Part 1: Networking BasicsIn the first post we'll cover networking basics, and key considerations when acceptable player experiences.Jul 31, 2023·13 min read